Both heroes and villagers will need crafting materials in order to craft tools to aid them.
As mentioned on the previous update the heroes and villagers gather those materials differently:
Heroes hunt mobs, originally we would spawn the material and they would pick up the drops and place them on the volcano as seen bellow:
However during the alpha test we could see that doing this was taking away from the main experience of ravaging against the villagers as it took too much time to pick up items and take them to the volcano and place them. Even writing it shows it was too much of a pain! We always loved the auto pick feature in games so we figured that was the way to go.
So now when you kill a mob the materials are automatically added to the list , we also added an animation and sound effect to make the player aware of what happened.
The volcano now works as a recycling center where heroes can throw items they have craft in exchange for materials.
We saw the same issue with the villagers, or in fact, even worse as they really need every second they have to place their traps and be ready for the greedy heroes.
Originally the villagers would pick up furniture and house items and place them in the furnace, spinning wheel, table(back) to saw it or if the material was already in a “raw” state they could place it directly on the table(front).
Now the villagers start with enough materials to create all the traps they possible can! We plan to make the table similar to the volcano in the hero side where the villager can place the item to retrieve it’s core materials.
The material list is implemented so that we can easily adjust what materials are dropped by what mobs/items. Also what materials are needed to craft the items and even add new materials.
All those details are on the server and can be change dynamically helping us balance the crafting system.
The current list of materials is as follows:
- Crystallized Goo
- Green Goo
- Red Mushroom
- Magic Essence